top of page

simple shiny knife shader (when you are about to save, don't forget to add the .shader extension at the end of the script name)
models/weapons2/knife/your_blade
{
{
map models/weapons2/knife/your_blade.jpg
}
{
map models/weapons2/knife/your_glint.jpg
blendfunc add
tcGen environment
tcMod turb 0 0.25 0.5 0.2
tcMod scroll 1
}
{
map $lightmap
blendFunc filter
}
}
simple glass knife shader
models/weapons2/knife/your_blade
{
q3map_lightimage models/weapons2/knife/your_blade.tga
surfaceparm trans
surfaceparm nolightmap
cull none
qer_trans 0.5
{
map models/weapons2/knife/your_glass.tga
tcgen environment
tcMod turb 0 0.2 0 0.1
blendFunc GL_ONE GL_ONE
}
}




















bottom of page

